![]() The sheer number of special attacks was a misstep IMO, I felt like I was discovering them and which work well more by chance than anything. It works great both as a PD game and an RPG and I always felt engaged, even against trash mobs, as there's a clear progression from figuring out how to kill a monster to doing it in as quick a time as possible. It does a great job at adapting Panzer Dragoon for the battle system. The artistry is so unique, and for a game that was designed to go against FF7, super brave. I finished this last night after finally picking it up thanks to this thread. There are tiny slivers that are easy to miss. So if not getting 100% is okay with you, great, but if you know you'll go crazy if you see 95%.well.good luck. If you find yourself going, "wait, should I have destroyed that big thing?" The answer may be no.Ģ) the game tells you how much of the maps you explored when you beat it. I don't want to ruin anything but you did ask if there's anything you should know and I guess there are one or two things.ġ) you can mess up and lose your ability to get the ultimate weapon. It definitely has some faults, but it's still unique and interesting enough to deserve the praise. Then I made all my friends play it with me. Must've beaten it several times as a kid. I still remember the stack of cases behind the counter when I picked up my preorder and the clerk telling me that was all they were getting. I feel like I've seen small aspects of the battle system in other games, like that Penny Arcade game had the 3 bars system, but nothing comes close to encompassing the whole.
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